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Victoria 3 dev diary 2
Victoria 3 dev diary 2





victoria 3 dev diary 2

If I had a time machine my first order of business would be telling these men they will one day be a preorder bonus. If you preorder it, you'll get three additional agitators: Jules Brunet, Georges Clemenceau, and Alexis de Tocqueville.

#Victoria 3 dev diary 2 full#

It'll cost £13/$15 when it releases, which might be a touch on the pricey side for an immersion pack rather than a full expansion, but I'll probably buy it anyway because it contains all my favourite historical lads.

victoria 3 dev diary 2

That's all that's been revealed for now, but Paradox promises "even more to come in the dev diary on visual features in a few weeks' time". I, for one, will be cursed by this image whenever I close my eyes. Whether Victoria III succeeds, I'm glad it's still trying.The DLC will also introduce "a totally new French-themed paper map of the world," featuring a dread beast the devs are referring to as the "Pacific Bread Centaur," which looks like some kind of furry, baguette-wielding Otto von Bismarck creature. While never handled in a deep and profound morality lesson way, it works for a grand strategy game." In an article on how historical games integrate or ignore slavery, Amanda Kerri wrote for us that by simulating the many consequences of slavery, "Victoria teaches you that slavery in the end causes social issues that modern societies cannot prosper in, and can actually hold back the ideas of social prosperity. To its credit, Victoria 2 was better about it than most, too. In each case, slavery is still ultimately being abstracted into an interactive game system, but it's a more honest attempt to represent a significant topic than is present in most historical games. The post goes into a lot more detail than my brief summary. Nations can also enact slavery laws, permitting the slave trade, debt slavery, abolishing slavery outright, or allowing "Legacy Slavery", where the slave trade is illegal but not abolished entirely. Buildings can 'employ' slaves for the economic benefit of the building owners, enslaved populations can resist by any means available to them, and abolitionists inside and outside your country can attempt to stop slavery or the slave trade. Paradox then dive into detail about how the game's different systems engage with slavery. "So what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?"

victoria 3 dev diary 2

The post goes on to explain that slavery was a catalyst for several conflicts represented in the game, which would be "bizarrely contextless" if slavery did not play a part, and that through the game's 'Pop system' they're aiming to represent every individual human on the planet from 1836. "For Victoria 3, we don’t think these options work for us for two main reasons." "Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability)," begins the post. The latest development diary post for Victoria III talks in detail about how Paradox's empire builder will deal with the topic of slavery.







Victoria 3 dev diary 2